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About me
me considero una persona de una vida muy simple, sincero honesto y reservado, me gustan las responsabilidades y soy una persona que ama su soledad y ama su familia, me encanta el cine, es la forma mas corta de expresar una idea compleja, me encanta la musica de todo tipo (salasa merengue vallenato soul regge rock balada romantica) me fascinan las banadas sonoras de las peliculas el cine es parte integrante de mi conocer sus historia, me gusta escribir de todo me encanta n las frases celebres, soy un tipo normal que le gusta el bajo perfil, me considero un lugateniente mas que un lider puro, odio la mentira la hipocresia y las habladurias, prefiero la soledad qu escuchar estupideces algo me gustan los juegos de videoI am extremely concerned today without lying to 6pm I had 177134 points were located at position 129, resulted listal now ranked 141 with 151,634, is the third or cuartyo time I notice a drop in points for no apparent reason and more serious is that the movies were comments from actors and actresses edition curisosos data and photographs I uploaded also want to ask because I'm not like that susbe starman and upload photos and no one says anything
When I saw the film I discovered something Sagra Resistance had left in oblivion, and that if he defeated victors undergo a slow and gradual death, if imposed humiliating conditions, and resistance is not armed or violent, there as a way of reproach, as a way of saying "here we are alive" is a situation that touches the soul, not win the public or moved by an act well, that goes beyond any principle that is taught or written for humanity and shows us that the worst and best of the human condition arises on the Brink.
There is merit in a victory if the blood of arrogance and humiliation drive it, no loyalty if vasa in harm others because they are competitive in this fight only truth, justice and reparation defines each of our guidelines as men and women, united against adversity and the ability to be more than that is strength.
There is no dignity in seeing the pain of others and do nothing for menguarlo, as there is no honor in loyalty, if instead of fight and survive not submit to the designs of the powerful and their attachments, while the people suffer from thirst, of hunger, cold, desolate, heat
Best movies I would give an example of what we are, but we can not allow nationalism, religious fundamentalism, terrorism, racial discrimination and social inequality, end to humanity and freedom, here the independence of an individual or of a group, not make them pariahs, because everyone in the resistance are important, absolutely everyone ...
Occupation: empleado
About my collections
ciencia ficcion accion terror me gusta el buen cineLists
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Favorite movies
(632 items)Movie list by arkkangabriel Last updated 3 weeks, 2 days ago
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Las Mejores piernas en minifalda 18
(102 items)list by arkkangabriel Last updated 3 weeks, 2 days ago
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Recent reviews
StarCraft: Ghost--Spectres review
Enter Nova Terra, a ghost of unparalleled skill. By order of Emperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation delves deeper into a labyrinth of dark corridors, painful memories from her pre-ghost years begin to surface. Soon, Nova discovers there may be a connection between the missing agents and her past, a discovery that will bring her face to face with both the shadows of her youth and a terrifying new breed of psionic warriors: the wraiths.
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StarCraft: Ghost--Spectres review
It gave rise to the character Nova Terra, who became an icon of the StarCraft universe.
It inspired novels such as StarCraft: Ghost—Spectres (2010) written by Keith R.A. DeCandido.
It was Blizzard's attempt to create a more immersive cinematic and narrative universe, ahead of its time.
"StarCraft: Ghost—Spectres" is more than a canceled video game:
it's a story of power, control, rebellion, and silence, where the true enemies aren't always outside, but in the mind, in memory, and in blind obedience.
In a way, we're all a bit like Ghost or Spectre:
invisible in the crowd, obedient to a system, but with a conscience that, if awakened, can liberate or destroy.
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StarCraft: Ghost--Spectres review
The Ghost: the obedient, invisible, controlled, effective agent, but without identity.
The Spectre: the rebel, the liberated psionic, but corrupted by madness and trauma.
This duality (obedience vs. freedom) is a perfect allegory of the conflict between duty and conscience, between being an instrument of power or being a force of its own.
Many fans interpret “Ghost: Spectres” as a metaphor for the political, military, and psychological control that power structures exert over individuals.
The myth of the “zero” video game
“Zero” is the key word to understand its status:
It was indefinitely canceled in 2006 after multiple delays and developer changes (Nihilistic, Swingin’ Ape Studios).
Even so, part of its code, art, and cinematics were leaked in 2020, becoming an unfinished playable relic: a “ghost game.”
That's why it's called StarCraft's "zero video game":
It's neither dead nor alive,
It's neither complete nor lost,
But its spirit continues to influence the narrative of StarCraft II, especially in the Wings of Liberty expansion, where Nova and the Spectres return in key missions.
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StarCraft: Ghost--Spectres review
The story revolved around Nova Terra, which was tasked with investigating an internal conspiracy involving the creation of Spectres—a secret elite of Ghosts who had been "awakened" and manipulated.
The plot explored themes such as:
Mind control and the loss of free will.
The betrayal of one's own government and genetic manipulation.
The psychological toll of war and identity.
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StarCraft: Ghost--Spectres review
Ghost Nova Terra, a Terran psionic agent trained in espionage, sabotage, and silent assassination.
While the main titles in the series were RTS (strategic strategy games), this one sought to place the player on the battlefield from the perspective of a single soldier, exploring the covert operations of the Terran Dominion.
The Term "Spectres"
Spectres were a darker and more dangerous counterpart to Ghosts.
While Ghosts served the Terran Dominion under mind control and military discipline, Spectres were psionic rebels, freed from Dominion control by a chemical called Terrazine.
The Spectres not only had stronger psionic powers, but they were also mentally unstable, victims of trauma, manipulation, and resentment.
In a way, they were ghosts within the system, forgotten warriors, marginalized and used as weapons by darker interests
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StarCraft review
Los guionistas se inspiraron en los Caballeros Jedi de Star Wars para crear a los Templarios Protoss.
333 / 5,000
Tassadar was conceived as a "tragic Jedi."
The writers drew inspiration from the Jedi Knights in Star Wars to create the Protoss Templars.
Tassadar embodies the archetype of the wise rebel, willing to break the law for a higher truth.
His final sacrifice was one of the most moving moments in video games in the 1990s.
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StarCraft review
Their design was inspired by parasites, social insects, and mutant organisms.
The concept of "genetic assimilation" comes from evolutionary theories and films like Alien and The Thing.
Their grotesque appearance was intended to simultaneously repel and fascinate the player.
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StarCraft review
Kerrigan's story arc (from betrayed heroine to avenging and tyrannical queen) is inspired by tragic female characters like Lady Macbeth and Medusa.
She was also one of the first complex and powerful female characters in video games, defining an era.
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StarCraft review
The names of several planets and figures have symbolic meanings:
Aiur (home of the Protoss) is associated with the Hebrew word "illumination."
Kerrigan comes from the Gaelic "Ciarán," meaning "dark" or "son of darkness."
Tassadar has Persian resonances, linked to "guardian" or "wisdom-bringer."
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StarCraft review
The Marine's voice was recorded by Chris Metzen, one of the game's lead writers and designers.
Many Zerg were created with real animal sound effects mixed with human roars.
Protoss voices have an artificial echo to sound more "psionic" and majestic.
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“The Domain's ghosts embody the pinnacle of Earthly evolution and fitness. Empowered by technologies that harness their innate psionic potential, these lethal agents use telepathy and other superhuman powers to isolate and destroy the Dominion's enemies. But when the hunters become the hunted and the” read more
“Legacy
It gave rise to the character Nova Terra, who became an icon of the StarCraft universe.
It inspired novels such as StarCraft: Ghost—Spectres (2010) written by Keith R.A. DeCandido.
It was Blizzard's attempt to create a more immersive cinematic and narrative uni” read more
““Ghost” and “Spectres” represent two sides of the same coin:
The Ghost: the obedient, invisible, controlled, effective agent, but without identity.
The Spectre: the rebel, the liberated psionic, but corrupted by madness and trauma.
This duality (obedience vs. fr” read more
“Although the video game was never officially released, parts of its plot survived in novels, comics, and the lore of the StarCraft II universe.
The story revolved around Nova Terra, which was tasked with investigating an internal conspiracy involving the creation of Spectres—a secret eli” read more
“StarCraft: Ghost was announced by Blizzard in 2002 as a third-person tactical action game set in the StarCraft universe, but focused on a single character:
Ghost Nova Terra, a Terran psionic agent trained in espionage, sabotage, and silent assassination.
While the main titles in ” read more
“Tassadar fue concebido como un “Jedi trágico”
Los guionistas se inspiraron en los Caballeros Jedi de Star Wars para crear a los Templarios Protoss.
333 / 5,000
Tassadar was conceived as a "tragic Jedi."
The writers drew inspiration from the Jedi Knights i” read more
“The Zerg are based on real biological concepts.
Their design was inspired by parasites, social insects, and mutant organisms.
The concept of "genetic assimilation" comes from evolutionary theories and films like Alien and The Thing.
Their grotesque appearance was intend” read more
“Sarah Kerrigan, the Queen of Blades, was inspired by Lady Macbeth.
Kerrigan's story arc (from betrayed heroine to avenging and tyrannical queen) is inspired by tragic female characters like Lady Macbeth and Medusa.
She was also one of the first complex and powerful female charact” read more
“The Koprulu sector has biblical and philosophical roots.
The names of several planets and figures have symbolic meanings:
Aiur (home of the Protoss) is associated with the Hebrew word "illumination."
Kerrigan comes from the Gaelic "Ciarán," meaning "dark" or "son of da” read more
“Terran Marines use humorous phrases inspired by war and science fiction films ("Hell, it's about time!").
The Marine's voice was recorded by Chris Metzen, one of the game's lead writers and designers.
Many Zerg were created with real animal sound effects mixed with human roars.read more
“StarCraft transcends its game-like nature to become a parable of the universal condition:
war not as a physical event, but as a conflict between philosophies, beliefs, and natures.
Each race embodies a fundamental principle:
The Terrans: imperfect freedom and the cost o” read more
“The Zerg: Biology as a Tool of Destiny
The Zerg are the antithesis of human thought.
They constitute a hive mind, a perfect biological network where individuals do not exist, only functions, where life and death have no meaning outside of the collective purpose.
Guided ” read more
“StarCraft is set in the distant future, when humanity has expanded beyond the solar system, driven by a desire for expansion, a need for resources, and a desire for dominance.
In this colonization process, the Koprulu sector—a distant and forgotten region of the galaxy—becomes the stag” read more
“Confusing and inconsistent tone
The film blends comedy, horror, nostalgia, and science fiction, but fails to maintain a coherent rhythm. At times it wants to be funny, then violent, then thoughtful, and the whole thing feels unbalanced.
Weak script, flat characters
The ” read more
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