The Order of New Esperamza most important is the creed of the earth, and if
compare with the financial strength of global corporations, is the
third in importance. The Order has about seven million
faithful, and their holdings extend from Mars to the ends of the
galaxy.
The Order is divided into major branches. The first is Manus Dei, "the hand
of God ", which is the largest group of faithful. Of the seven
million members of the Order, almost six hundred belonging to Manus Dei.
God's hands are the work force of the Order, both on Earth
and outside. They have studied all kinds of professions and trades, and many are
directly recruited from the ranks of other corporations. Although there are laws
related to the transfer of skilled labor between
corporations, religious conversion is free, and therefore the Manus Dei
constantly renewed with a regular influx of workers. Not
Order wonder actively engaged in trying to convert the
staff working on research projects of high technologies.
The second branch of the Order is much less numerous than Manus Dei,
but without it, it could be any of the other two. Pax Dei, "Peace
God "is a permanent security force of more than ninety
millions of men and women. These soldiers are the colonial armies
the New Dawn and are considered sacred defenders of faith, dedicated to
Order and protect their interests on Earth and throughout the galaxy. The
Pax Dei members provide policing and security to
Order settlement in fourteen planets at least, and are also
pilots and crew of each and every one of the ships belonging to
church. As inspired by the faith of the New Dawn, troops
Pax Dei have a very high moral factor in combat and often struggle to
death unless they order the withdrawal.
The third and final branch of the Order is Vox Dei, "the voice of God", the arm
spiritual church. Among Vox Dei members are the
Pastors, astronomers and Inquisitors. The Order only allows
men join the ranks of the Vox Dei, after many months of continuous
indoctrination. Pastors govern the Order and take all
strategic decisions, both economic and military. Astronomers
Holy priests are scientists of the Order and directed both
exploration of new worlds such as the investigation of new
technologies. The Inquisition is the internal police force of the Order and the division
espionage. Your task is to examine the internal and external threats
against the spiritual purity of the Order. A subdivision of the Inquisition
Pastors trains combat. These men accompany most
military units to observe the behavior in combat and
ensure that field commanders give orders
"Spiritually correct". The Vox Dei is the smallest of the three branches of
Order, with a membership of just over ten million.
His story is:
Little is known about the beginnings of the Order, founded in troubled times
before the War of Sixteen Minutes. Although it is believed that most
Order reports prewar survived intact to the conflict
nuclear March 27, 2093, is likely to be lost later.
At present we only know that the Order of New Hope was founded by
a small coalition of believers, united in a common cause for
the dark days of the end of the century. In anticipation of the impending cataclysm,
early followers were devoted to preserving as much technology and knowledge
as possible, so that arise after a New Dawn
Holocaust unavoidable. Many analysts have noted that if it had exploded
War of Sixteen Minutes Order would have been lost in the mists of
story, like many apocalyptic sects.
But he came to the civilized world, and the Order was ready. Or
even corporations, despite being at enmity with the Order
Currently, deny everything that humanity must. The most important of the
who saved the Order was the Liber Aurorae Novae, the Book of the New Dawn:
million books, recordings and images stored digitally, the
Order members decided to save the holocaust was coming. By
Of course, critics were quick to point out that this treasure was saved not only by
the good of humanity. Since 2177, the works on the L.A.N. is
found under salvage laws CCM, and are no longer considered the
public domain. The Church owns the copyrights in perpetuity of many
irreplaceable classic humanities and literature, and all readers
Cervantes, Dickens and Goethe must pay duties to the church.
Ancient Order also preserved the Specilegium Dei, "the record of species
God, "which consists of more than seven hundred thousand human tissue samples,
terrestrial plants and animals preserved cryogenically. There have been thousands
of thousands of copies of Spicelegium Dei since 2157, and scholars
Order of the Earth Europe (Sol 5B) and Proxima 3 continues with the work of
cataloging. It is unsurpassed as a reference library of genetic material
uncorrupted before the Age of Chaos.
Historians believe that underground shelters were opened in the Order
in 2097, only 48 months after the destruction of the Old World. Although
radiation levels were still dangerous, the faithful of the Order took
little realizing that the world had been destroyed
completely, and there were many survivors who needed help.
Although the opening of shelters was not scheduled until fifteen years later,
Order opened the door and returned to the surface soon, with the
hope of helping the millions of refugees and convert them to step
cause. During the last six months of hard nuclear winter, the church
established stations around the globe to provide shelter for
provisions homeless and share with those in need.
During the Age of Chaos, Order of the New Dawn built and fortified
More than one hundred and thirty Sanctuaries worldwide. These facilities were
many functions in Dangerous Years: caring for the sick and hungry,
provide refuge to the afflicted and destitute, educate youth and disseminate
the teachings of the Bible of the New Dawn. The most important function of the
Shrines, however, was to keep the peace. It was during this time that
Pax Dei was created, the military wing of the church. The Vox Dei and helped Manus Dei
to recover thousands of acres of farmland and implement carefully
breeding programs to re-produce many livestock species. Fortunately,
by faith or common sense, the Order emerged from the second Middle Ages
political and spiritual power predominant land.
Unfortunately for the long-term plans of the Order, although the War
Sixteen Minutes killed hundreds of millions of people, destroyed nearly all
major cities and nearly exterminate the human race, the long
twilight chaos was not enough to overcome many of the
major corporations. By the year 2157, several of these powerful
monsters emerged from the ashes and once again began to unite vast
extensions of the Earth in search of profits. When established new
Central Command World Order of the New Dawn considered it more a
organization of a true free trade regulatory body. This changed
when the CCM adopted the "containment religious Agreement", a powerful bloc
lawsuit against the influence of the order in economic affairs, supported by the
armed force of the security divisions of companies.
Despite their commitment to peace, the Order did not surrender easily, and war
open again left scars on the surface of the Earth when the Pax Dei
Business troops fought for control of multiple centers of power. The
Order and corporations battled again and again for seventeen years until
who in 2177 signed a unilateral armistice, when the World Court announced
that the Order would be allowed to incorporate their holdings. Although the power
Order was greatly reduced, and he was now subject to the same
laws applicable to corporations, still had much influence, and retained many
lands and cities they had conquered during the Dark Ages. From
then, the Order of the New Dawn has been a respected member of the
Onshore Exchange and a powerful corporation with all rules,
because it has many copyrights and patents of great value.
During the past two and a half centuries the Order care of their interests
peacefully has always been possible, but has not forgotten the lesson of
2157, and defends its interests with force when it is necessary.
Ground Control review


Miner Wars 2081 (Duplicate) review

The Solar Event of 2070
The Solar Event in 2070 changed the destiny of mankind for many generations to come. Apart of destroying billions of lives, most of the technology and production infrastructure of human civilization, the event also destroyed all planets and moons in our solar system, shattering them into pieces. It has shaken our very foundation and enabled more radical ideas and approaches to future expansion and exploration. Religious fanatics claimed it to be “an unfinished apocalypse”. Humanists and environmentalists pointed to an artificial way of life. But mankind was faltering, and political leaders used the new situation to strengthen their positions. Laws and regulations increased, leveraging more power to the same hands of those who already had it and thereby taking it from the socially weak.
The era before the Solar Event was often called the “Second Space Race”, (pointing to new widespread desire of nations, factions and corporations to take part in space colonization, mining operations and space industry) or the “Second Cold War” (pointing mainly to the new world division between the two superpowers – EAC and China – and the fellow supporters of one of those two – Russia, OmniCorp, India…).
And then, in 2070, fate brought us into a completely new world. A world built upon the ashes of our cities, our families and all the living beings on Earth. Project Genesis was launched, an experimental project designed by leading world scientists and industrialists as a solution to the increasing energy consumption and to provide the next step in the colonization of the vast universe. After nine years of thorough preparations and financial investments from the wealthy countries and corporations, the project was not only a failure – it nearly brought with it total destruction. The idea was to harness the energy of the sun directly for our own use. However, the experiment resulted in a massive solar disruption, leading to devastating and far-reaching waves of solar flares. More importantly, the experiment resulted in a temporary quantum change in gravitational laws and subatomic particle rotations within our solar system. Simply put, for a short time, the gravity quantum collapse tore all the larger objects within our solar system apart. Planets, moons and even larger asteroids and comets were fragmented into hundreds and thousands of pieces, creating new asteroid belts, marking the former orbits of planets. Together with the rest of the planets and moons, Earth was essentially destroyed.
The era after the Solar Event resembled the colonization of the new world by the Europeans and the later gold rush during the 18th-19th century in what became the United States. The world order was shaken and although those in power became even stronger, there was a completely new wind in all spheres of society: political, religious, economic, military... A whole new lifestyle resulted as well, since there was no longer solid ground to walk upon, nor the ability to harvest food supplies from the traditional farmlands of Earth. Mining the asteroids and planetary remains became necessary and it didn’t take long for this process to rule most of the economy. Biogenic farms and hydroponic domes were built onto the space stations and became the main source of food for the privileged few, while the vast majority was fed with artificial food substitutes.
Greed, prestige and desire for personal achievement dominated the new successful social class of privateers, freelancers and adventurers, who took fate into their own hands while standing alone and relied only on themselves to survive and thrive. Considering those same people were the best pilots, miners and entrepreneurs in the remaining human population, major factions and employers were forced to use their services and hire them for particular missions; be it military, mining, transportation or exploration. New societies and guilds soon emerged from this setting – organizations which offered services and advantages to their members and allegiants while enforcing only basic laws and regulations to their members, giving them the same degree of freedom all of us were striving for in those times. Some of those new freelancers decided to remain neutral and performed only occasional contract jobs while others decided to join and remain loyal to only one of these new groups; thus emerged the Space Traders Guild among those seeking the path of traders and businessmen. The famous Black Ravens were formed by the best mercenaries, combat pilots and navigators. Trade & Transport Ltd. and Space Mining Ltd. were formed as corporate counterweights to both independent freelancers and miners. Thus, the economic rectangle was formed.
Human action has always reflected the injustice and social struggles of its environment. Out of the bloody ashes of countless lost to the Event, a new dark setting arose to show us once again the animal clawing inside us. Of course there were Space Pirates even long before the Solar Event, but they were never so powerful and no one was ever scarred enough of them to consider them while planning operations in space, maybe apart of some peace seeking colonists with their families. However, the Solar Event scattered central power, weakened police forces, and the military had state matters to consider. In a few years, hundreds of pirate dens and hidden bases were formed and some of the groups numbering thirty, fifty or even more.
More importantly, an underground “mafia” network was formed, The Syndicate, mostly unknown before 2070, but emerging as an important influencer of politics in the 70’s, – The Syndicate, employing blackmail and corruption tactics to control important figures for their own agenda.
The rise of the Fourth Reich was yet another surprise, unexpected by any of the leading powers, but emerging almost instantly as a strong and vital rival to EAC and China. The movement began behind closed doors among (mostly German) Nazi circles and industrialists and did not make its presence known in public until 2070. However, many of the members and leaders of the upcoming Reich had secretly invested heavily into space colonization, mining and orbital facilities before the Solar Event, so although minor and unimportant in the pre-solar event times, once the new world appeared, the Reichists declared their own state with thousands of supporting citizens. What remains an unanswered question is whether they knew of the potential danger and prepared for the Solar Event in advance, since they were the ones who definitely benefited the most. By the time the Solar Event occurred, many of their officers, researchers and military had already moved into space, causing much controversy afterward. Some believe this conspiracy theory to be true. Others argue that they were merely preparing to create an empire of their own, far from the reach of the Earth bound politics – and when the crash of the Genesis project occurred, they simply realized their plans a bit earlier. Be that as it may, what remains sure is the current state of affairs: the Nazis renounced their traditional racist ideology for the sake of pursuing Maulerian Eugenics (which cared more about individual genome potential and vital abilities of the man rather than factual race or skin color). This de-radicalization brought many great and successful minds and achievers among their ranks under a common goal: to create the best society, raise the most perfect population, organize the social structure according to scientific principles and – last but not the least – use the latest technological advances in the fields of genetics and cybernetics to utilize their human potential to its fullest.
Slavery emerged once again. New world order widened the social gaps between the rich and the poor. The major key to this differentiation was whether or not one was successful in gaining influence over some group or otherwise making themselves useful and needed. The secondary determining factor was whether or not the group had access to a spaceship or any other kind of space premises in their possession. Thus there was the class of the successfully employed, the class of the independent space runners and the rest - those who were eating the food rations, breathing the air, occupying the living quarters. Some of them joined the outlaw groups while others fell into the dirt of slum life, suicides, prostitution and even slavery. Many humans were simply content to work day and night without a salary, just for the sake of having a sip of water and a bit of artificial soup, and were willing to do mostly anything. Slavery soon institutionalized and became legal in some of the factions, while others claimed it to be a backward step and pointed to basic human freedoms. Within the economic slave society, a new type of war slave emerged thanks to advances in biological research. Protein Specific Poison became highly popular, allowing the slave-masters or conquerors to employ a specially designed poison within the victim or target groups of bodies which became highly addicted and would require small amounts of the specific protein antidote every several hours in order to survive. The process of synthesizing the poison from protein only worked in one direction, so if the slaves were possibly freed and medically treated, even the technologically advanced laboratories of OmniCorp or FSRE would be unable to create an antidote based on the imprints of the poison found in the slave’s body.
The new era for mankind has begun - a time where only the brave and strong survive.
From the Chronicles of 21st Century (2079)
Arthur Higgins (2016-2079)
The Solar Event in 2070 changed the destiny of mankind for many generations to come. Apart of destroying billions of lives, most of the technology and production infrastructure of human civilization, the event also destroyed all planets and moons in our solar system, shattering them into pieces. It has shaken our very foundation and enabled more radical ideas and approaches to future expansion and exploration. Religious fanatics claimed it to be “an unfinished apocalypse”. Humanists and environmentalists pointed to an artificial way of life. But mankind was faltering, and political leaders used the new situation to strengthen their positions. Laws and regulations increased, leveraging more power to the same hands of those who already had it and thereby taking it from the socially weak.
The era before the Solar Event was often called the “Second Space Race”, (pointing to new widespread desire of nations, factions and corporations to take part in space colonization, mining operations and space industry) or the “Second Cold War” (pointing mainly to the new world division between the two superpowers – EAC and China – and the fellow supporters of one of those two – Russia, OmniCorp, India…).
And then, in 2070, fate brought us into a completely new world. A world built upon the ashes of our cities, our families and all the living beings on Earth. Project Genesis was launched, an experimental project designed by leading world scientists and industrialists as a solution to the increasing energy consumption and to provide the next step in the colonization of the vast universe. After nine years of thorough preparations and financial investments from the wealthy countries and corporations, the project was not only a failure – it nearly brought with it total destruction. The idea was to harness the energy of the sun directly for our own use. However, the experiment resulted in a massive solar disruption, leading to devastating and far-reaching waves of solar flares. More importantly, the experiment resulted in a temporary quantum change in gravitational laws and subatomic particle rotations within our solar system. Simply put, for a short time, the gravity quantum collapse tore all the larger objects within our solar system apart. Planets, moons and even larger asteroids and comets were fragmented into hundreds and thousands of pieces, creating new asteroid belts, marking the former orbits of planets. Together with the rest of the planets and moons, Earth was essentially destroyed.
The era after the Solar Event resembled the colonization of the new world by the Europeans and the later gold rush during the 18th-19th century in what became the United States. The world order was shaken and although those in power became even stronger, there was a completely new wind in all spheres of society: political, religious, economic, military... A whole new lifestyle resulted as well, since there was no longer solid ground to walk upon, nor the ability to harvest food supplies from the traditional farmlands of Earth. Mining the asteroids and planetary remains became necessary and it didn’t take long for this process to rule most of the economy. Biogenic farms and hydroponic domes were built onto the space stations and became the main source of food for the privileged few, while the vast majority was fed with artificial food substitutes.
Greed, prestige and desire for personal achievement dominated the new successful social class of privateers, freelancers and adventurers, who took fate into their own hands while standing alone and relied only on themselves to survive and thrive. Considering those same people were the best pilots, miners and entrepreneurs in the remaining human population, major factions and employers were forced to use their services and hire them for particular missions; be it military, mining, transportation or exploration. New societies and guilds soon emerged from this setting – organizations which offered services and advantages to their members and allegiants while enforcing only basic laws and regulations to their members, giving them the same degree of freedom all of us were striving for in those times. Some of those new freelancers decided to remain neutral and performed only occasional contract jobs while others decided to join and remain loyal to only one of these new groups; thus emerged the Space Traders Guild among those seeking the path of traders and businessmen. The famous Black Ravens were formed by the best mercenaries, combat pilots and navigators. Trade & Transport Ltd. and Space Mining Ltd. were formed as corporate counterweights to both independent freelancers and miners. Thus, the economic rectangle was formed.
Human action has always reflected the injustice and social struggles of its environment. Out of the bloody ashes of countless lost to the Event, a new dark setting arose to show us once again the animal clawing inside us. Of course there were Space Pirates even long before the Solar Event, but they were never so powerful and no one was ever scarred enough of them to consider them while planning operations in space, maybe apart of some peace seeking colonists with their families. However, the Solar Event scattered central power, weakened police forces, and the military had state matters to consider. In a few years, hundreds of pirate dens and hidden bases were formed and some of the groups numbering thirty, fifty or even more.
More importantly, an underground “mafia” network was formed, The Syndicate, mostly unknown before 2070, but emerging as an important influencer of politics in the 70’s, – The Syndicate, employing blackmail and corruption tactics to control important figures for their own agenda.
The rise of the Fourth Reich was yet another surprise, unexpected by any of the leading powers, but emerging almost instantly as a strong and vital rival to EAC and China. The movement began behind closed doors among (mostly German) Nazi circles and industrialists and did not make its presence known in public until 2070. However, many of the members and leaders of the upcoming Reich had secretly invested heavily into space colonization, mining and orbital facilities before the Solar Event, so although minor and unimportant in the pre-solar event times, once the new world appeared, the Reichists declared their own state with thousands of supporting citizens. What remains an unanswered question is whether they knew of the potential danger and prepared for the Solar Event in advance, since they were the ones who definitely benefited the most. By the time the Solar Event occurred, many of their officers, researchers and military had already moved into space, causing much controversy afterward. Some believe this conspiracy theory to be true. Others argue that they were merely preparing to create an empire of their own, far from the reach of the Earth bound politics – and when the crash of the Genesis project occurred, they simply realized their plans a bit earlier. Be that as it may, what remains sure is the current state of affairs: the Nazis renounced their traditional racist ideology for the sake of pursuing Maulerian Eugenics (which cared more about individual genome potential and vital abilities of the man rather than factual race or skin color). This de-radicalization brought many great and successful minds and achievers among their ranks under a common goal: to create the best society, raise the most perfect population, organize the social structure according to scientific principles and – last but not the least – use the latest technological advances in the fields of genetics and cybernetics to utilize their human potential to its fullest.
Slavery emerged once again. New world order widened the social gaps between the rich and the poor. The major key to this differentiation was whether or not one was successful in gaining influence over some group or otherwise making themselves useful and needed. The secondary determining factor was whether or not the group had access to a spaceship or any other kind of space premises in their possession. Thus there was the class of the successfully employed, the class of the independent space runners and the rest - those who were eating the food rations, breathing the air, occupying the living quarters. Some of them joined the outlaw groups while others fell into the dirt of slum life, suicides, prostitution and even slavery. Many humans were simply content to work day and night without a salary, just for the sake of having a sip of water and a bit of artificial soup, and were willing to do mostly anything. Slavery soon institutionalized and became legal in some of the factions, while others claimed it to be a backward step and pointed to basic human freedoms. Within the economic slave society, a new type of war slave emerged thanks to advances in biological research. Protein Specific Poison became highly popular, allowing the slave-masters or conquerors to employ a specially designed poison within the victim or target groups of bodies which became highly addicted and would require small amounts of the specific protein antidote every several hours in order to survive. The process of synthesizing the poison from protein only worked in one direction, so if the slaves were possibly freed and medically treated, even the technologically advanced laboratories of OmniCorp or FSRE would be unable to create an antidote based on the imprints of the poison found in the slave’s body.
The new era for mankind has begun - a time where only the brave and strong survive.
From the Chronicles of 21st Century (2079)
Arthur Higgins (2016-2079)

Bang! Gunship Elite review

Since there are many different types of space-combat simulations, some are often lumped into the category that have very little in common with other games in the genre. For instance, some developers aim to make epics like the Wing Commander series, while others try to make simpler, arcade-like shooters set in space. Red Storm's Bang! Gunship Elite definitely falls into the latter category: It tries to draw you in with its graphics and fast action, though it's weakened by its simple story and repetitive gameplay.
Like many other space combat games, Gunship Elite looks great. Although the background images are simply two-dimensional bitmaps, Red Storm added a few effects to make the game look more appealing. Many enormous background objects such as planets and gas clouds almost look three-dimensional. Various effects like blinding lens flares and numerous polygonal asteroids are also in abundance to make the surrounding environment seem more realistic. However, the actual ship models are not very complex. Each ship has a distinctly rectangular or blocky look, which was apparently necessary in order to accommodate the large number of ships that can appear onscreen at once. In addition, with the exception of the hellfire and the stasis cannon weapons, which both fire with impressive effects, Gunship Elite's weapons are disappointing. Most of the weapons just fire simple projectiles or balls of light that really don't convey any sense of increasing strength.
While Gunship Elite is pleasant to look at, other aspects of the game suffer from a pronounced lack of depth. Gunship Elite's story is nothing but a series of mission objectives strung together with an incredibly boring and poorly voiced prologue explaining that you're fighting to protect a valuable resource from the Sektar and its allies, the Morgoths. Whatever semblance of a plot there is in Gunship Elite ends abruptly with the final decisive battle, which is merely narrated to you by the same monotone voice actor. It's anticlimactic to say the least: You fight the majority of the battles yourself, only to be left out of the final decisive confrontation. If you expect a story to help lend some purpose to playing through a game, don't expect Gunship Elite to deliver.
Although you'll have to sit back and watch the final battle, Gunship Elite does at least offer plenty of action up to that point. Gunship Elite resembles an arcade shooter more than a typical PC space combat simulation, even though the game has its share of escort and specific-target missions that fans of traditional space combat sims will recognize. The challenge in a typical mission consists of swarm after swarm of enemies hurling themselves at you while you attempt to complete the objectives. While this keeps the action going at a quick pace, dealing with so many enemies can become quite frustrating and redundant. You'll spend several long minutes taking out the first few waves of enemy ships, and by that time you'll want to get the mission over with. The problem is you can't, because the enemy ships just keep on coming. Except for a few stages, you'll have to spend a large portion of time taking out the enemy ships before you can complete the rest of the mission. Since your foes come in large batches, detecting each individual ship on the radar can take some getting used to. Fortunately, after a few battles you should be able to read the radar without much trouble.
Like many other space combat games, Gunship Elite looks great. Although the background images are simply two-dimensional bitmaps, Red Storm added a few effects to make the game look more appealing. Many enormous background objects such as planets and gas clouds almost look three-dimensional. Various effects like blinding lens flares and numerous polygonal asteroids are also in abundance to make the surrounding environment seem more realistic. However, the actual ship models are not very complex. Each ship has a distinctly rectangular or blocky look, which was apparently necessary in order to accommodate the large number of ships that can appear onscreen at once. In addition, with the exception of the hellfire and the stasis cannon weapons, which both fire with impressive effects, Gunship Elite's weapons are disappointing. Most of the weapons just fire simple projectiles or balls of light that really don't convey any sense of increasing strength.
While Gunship Elite is pleasant to look at, other aspects of the game suffer from a pronounced lack of depth. Gunship Elite's story is nothing but a series of mission objectives strung together with an incredibly boring and poorly voiced prologue explaining that you're fighting to protect a valuable resource from the Sektar and its allies, the Morgoths. Whatever semblance of a plot there is in Gunship Elite ends abruptly with the final decisive battle, which is merely narrated to you by the same monotone voice actor. It's anticlimactic to say the least: You fight the majority of the battles yourself, only to be left out of the final decisive confrontation. If you expect a story to help lend some purpose to playing through a game, don't expect Gunship Elite to deliver.
Although you'll have to sit back and watch the final battle, Gunship Elite does at least offer plenty of action up to that point. Gunship Elite resembles an arcade shooter more than a typical PC space combat simulation, even though the game has its share of escort and specific-target missions that fans of traditional space combat sims will recognize. The challenge in a typical mission consists of swarm after swarm of enemies hurling themselves at you while you attempt to complete the objectives. While this keeps the action going at a quick pace, dealing with so many enemies can become quite frustrating and redundant. You'll spend several long minutes taking out the first few waves of enemy ships, and by that time you'll want to get the mission over with. The problem is you can't, because the enemy ships just keep on coming. Except for a few stages, you'll have to spend a large portion of time taking out the enemy ships before you can complete the rest of the mission. Since your foes come in large batches, detecting each individual ship on the radar can take some getting used to. Fortunately, after a few battles you should be able to read the radar without much trouble.

Subwar 2050 review

2050 passes have been assigned to the ship Radas Corporation, because I feel nervisio hesido no water lover to be all that I fought puiloto combat and adventure begins dinerom protected by the bins of my bosses

Archimedean Dynasty review

Back in the early nineties, before games were approved by committee, and when new and innovations were not only allowed, but encouraged, Blue Byte software, famed for its medieval resource-management game Settlers, and turn-based war-game series Battle Isle, suddenly began diversifying its games line-up with fantastically playable results. Out of this strange and mystifying decision came some of the best games of the time. One of the most engrossing and brilliantly executed of these was Archimedean Dynasty, a unique simulation of underwater combat. In the game, you play as Jake Gaston, an experienced, well-travelled and well-known mercenary who has had a recent run in with bad luck, as shown in the intro movie. While guarding a supply convoy of a rather dubious nature, he is attacked by a vastly superior foe??? One of his old girlfriends, in fact. After blowing up his ship and stealing the cargo, she is nice enough to pick up- well, it's either an escape pod or the remains of his cockpit, either way, you won't be getting second chances like this in the game proper. Anyway, she hauls you back to civilisation, which, regardless of just having had your ship blown out from under you, is something to be grateful for, considering that the bottom of the ocean is an environment only slightly less hostile than hard vacuum. Back at one of the undersea habitats, you are supplied with a new ship by your current employer, the slightly mysterious El Topo, and so begins your journey through the world of Aqua. The game is set in the obligatory post nuclear-holocaust ravaged Earth, except these people seem to have had it a bit worse than most. After the war, not only was the entire surface of the Earth completely ravaged and nuclear winter set in, but a thick radioactive crust has settled over the surface of the oceans, trapping the survivors in underwater habitats with no way to ever return to the daylight. The interface of Archimedean Dynasty is a simple one. You are presented with a screen showing one of the underwater habitats, with various locations highlighted with clickable text. Clicking on these will generally get you a location window with, hopefully, a few names you can talk to. These people will often have missions for you when approached in the right way, some will be people you have to meet, some will just be there for plot exposition and comic relief. But the most important of them are the people who you have to meet to get your paycheck.As a mercenary, it is up to you to maintain your ship and weapons. As I mentioned, you start the game after a little run-in with bad-luck, and this continues when you find out that El Topo has also had some hard time lately and, well, basically you start the game piloting a bucket. There's no nice way of putting it, really. Before and after each mission, you'll want to find the local arms dealer who can sell you new guns, torpedoes, torpedo racks, various other goodies, and who can also repair your ship. This is where all of your hard-earned cash goes. Don't worry about buying new ships, this is handled for you at various stages of the game. As a submarine-sim, Archimedean Dynasty does its job very well. The little one-man craft you pilot is brilliantly handled, with heavy turning and proper undersea handling (aquadynamics?) of speed and gravity. You use a sonar system and you therefore give off a certain amount of noise depending on the setup of your ship. There are a number of stealth missions in the game which depend on having a very quiet setup, and certain missiles will give a sonar, rather than a visual lock, and can be distracted by quiet ships firing loud "Noisemaker" torpedoes. You'll find a good selection of enemies in Archimedean Dynasty, from fast, numerous scout-ships, to heavy bombers, which can rip your hull to shreds in mere seconds. There are also turrets and a few capital ships to defend against??? and then there are the religious fanatics, and the Japanese, and then there is something else entirely :) All in all, Archimedean Dynasty is an engrossing and beautiful game. You will truly come to feel for these people, as they struggle to keep their lives in order while facing deep-sea pirates, air shortages, deep-sea pressures and the occasional volcanic eruption. You will see the beauty of the simple things in life and you will visit the lowest and the very highest points of their society. You will know your own place in the great scheme of the civilisation of Aqua, but as a mercenary, you'll always be on the lookout for the next big payoff. There are only two real criticisms I can level at the game: First of all, you don't take any damage from hitting the seabed. Not that I'm complaining about that, because torpedoes DO take damage from it, and I've had my life saved more than once after my decoys have run out by blindly heading for the ocean floor and hoping that the torpedoes will hit it before they hit me. It's just that, with all of the complicated physics going on in the background, it's a bit of an oversight to make. The other problem is money. You're never really short enough to have to worry about it, but there are times when you have to make hard decisions about whether to get another missile or two, or to patch your hull back up. You really get the feeling that you're responsible for your ship. But at the end of the game, when you are very much in demand by the various sides, they reduce all prices to 1/10th of what they were and tell you to help yourself. Which means that you lose that aspect of the game right at the end. Again, it works well with the plot, so it's not a big problem, but it just makes the game lose a little of its edge. All in all, I cannot recommend this game highly enough, especially if you still have a working 3dfx card, as there was eventually an updated graphics patch, which looked brilliant for its time. Note: Massive Entertainment is hard at work on AquaNox, the sequel to this superb sim. Definitely one to watch out for, and our early candidate for potential underdog :) Stop by the official site to check on the game's progress.

Philadelphia review

Notable drama from director Jonathan Demme ("The Silence of the Lambs") which tells the story of a young lawyer prestigious and is fired when contracting AIDS, but the reasons do not seem entirely clear.
The story and the script itself are somewhat gullible, but with the help of a great director like Demme and two actorazos such as Denzel Washington and Tom Hanks (the latter is moving, without doubt one of the best performances in the history of film) is achieved an emotional and overwhelming drama that has us on edge for the entire tape.
Got two Oscars in 1993: Best Actor for Tom Hanks (something unprecedented for being a homosexual role) and best song for the splendid "Streets of Philadelphia" by Bruce Springsteen.
Philadelphia is an honest story about one of those topics that the USA does not like commercial cinema. It is noteworthy that in the approach avoids the sordidness or morbid, noting how the disease affects the human and social aspect, especially resulting rejection of ignorance, and with particular emphasis on the struggle for dignity.
Tom Hanks, great actor though prototype of political correctness, risks in a difficult role, and does a masterful performance in reaching the remembered sequence shudder La mamma morta ringing voice of Maria Callas with all its grandeur and passion, as the camera enters inside a wounded soul.
The bottom line: the balanced yet forceful staging of such a sensitive issue like AIDS. Moreover at the time, even more so in a homosexual. And the fact that it is a film with big stars, produced by a major studio is very important when addressing a message of complaint to the discrimination suffered by so many people suffering from the virus. Because at the end of the day, if the film is a little gem but not seen by almost no one reporting that work is paralyzed despite its artistic merits. In my opinion, the main value of Philadelphia is put on the table, the retinas enfente the general public so delicate topic. And do it with a commercial film, yes, but also quality. Now, do you really cinema, art in general, has the ability to raise awareness, to make it move for what they believe just after viewing a work? Regrettably I doubt it. A particular work may help a minority made aware about a certain subject, and that is an achievement, but make no mistake, never move masses. Even so, I think in this case provide visibility than hitherto lacked the subject seems worthy of admiration. Recently published statements by the Archbishop of Brussels, head of the Church in Belgium, claiming that AIDS is an act of "justice". When even arise from time to time reviews as this it is clear that we have not advanced much in the issue of the acceptance of the disease. Not to mention the great work that the Catholic Church does encourage the pandemic in Africa. I'm a demagogue and I will burn in hell for atheist and Freemason, but not the issue.
I said before that Philadelphia is a typical Hollywood film scores. And it is. But as in the typical westerns, comedies or typical, in this case also there are good or bad. And I think Philadelphia is closer to the former. Despite its flaws. It would have appreciated a greater risk in the formal. That also would have avoided an underscore constant ideas involved and captures the viewer and so insistently without: the rejection of the sick, homophobia recalcitrant
Thirty years ago no one knew what AIDS was. Disease even had that name. In the eighties, everything changed ... a new disease came to light. Homosexuals, sure to have fewer problems than heterosexual safe sex, were the first humans who were massively disease diagnosis. They soon discovered that the disease was actually a virus that is transmitted by blood and attacking both heterosexuals and homosexuals. In fact its impact on communities of drug users who shared needles was very high. However, due to social conditioning and propaganda of the time, the disease was known long pink like the plague. Many of these prejudices still remain today.
Knowing all this, we have to move now to the nineties to objectively judge this film. At that time AIDS was still in his early years of study. Their mortality was high. And being a person with the disease will automatically crossed out of society, making the infected nearly died in life. To underline this discrimination at the beginning of the decade to tolerate homosexuals are much less than now. And if it was found that in addition to being sick, you were homosexual, the consequences were dire. Besides all these above points have to highlight one of the merits of the film. Today it is very common to see productions where homosexual love shown factly. But at that time the most common reaction to these scenes was strong hatred and repulsion
The story and the script itself are somewhat gullible, but with the help of a great director like Demme and two actorazos such as Denzel Washington and Tom Hanks (the latter is moving, without doubt one of the best performances in the history of film) is achieved an emotional and overwhelming drama that has us on edge for the entire tape.
Got two Oscars in 1993: Best Actor for Tom Hanks (something unprecedented for being a homosexual role) and best song for the splendid "Streets of Philadelphia" by Bruce Springsteen.
Philadelphia is an honest story about one of those topics that the USA does not like commercial cinema. It is noteworthy that in the approach avoids the sordidness or morbid, noting how the disease affects the human and social aspect, especially resulting rejection of ignorance, and with particular emphasis on the struggle for dignity.
Tom Hanks, great actor though prototype of political correctness, risks in a difficult role, and does a masterful performance in reaching the remembered sequence shudder La mamma morta ringing voice of Maria Callas with all its grandeur and passion, as the camera enters inside a wounded soul.
The bottom line: the balanced yet forceful staging of such a sensitive issue like AIDS. Moreover at the time, even more so in a homosexual. And the fact that it is a film with big stars, produced by a major studio is very important when addressing a message of complaint to the discrimination suffered by so many people suffering from the virus. Because at the end of the day, if the film is a little gem but not seen by almost no one reporting that work is paralyzed despite its artistic merits. In my opinion, the main value of Philadelphia is put on the table, the retinas enfente the general public so delicate topic. And do it with a commercial film, yes, but also quality. Now, do you really cinema, art in general, has the ability to raise awareness, to make it move for what they believe just after viewing a work? Regrettably I doubt it. A particular work may help a minority made aware about a certain subject, and that is an achievement, but make no mistake, never move masses. Even so, I think in this case provide visibility than hitherto lacked the subject seems worthy of admiration. Recently published statements by the Archbishop of Brussels, head of the Church in Belgium, claiming that AIDS is an act of "justice". When even arise from time to time reviews as this it is clear that we have not advanced much in the issue of the acceptance of the disease. Not to mention the great work that the Catholic Church does encourage the pandemic in Africa. I'm a demagogue and I will burn in hell for atheist and Freemason, but not the issue.
I said before that Philadelphia is a typical Hollywood film scores. And it is. But as in the typical westerns, comedies or typical, in this case also there are good or bad. And I think Philadelphia is closer to the former. Despite its flaws. It would have appreciated a greater risk in the formal. That also would have avoided an underscore constant ideas involved and captures the viewer and so insistently without: the rejection of the sick, homophobia recalcitrant
Thirty years ago no one knew what AIDS was. Disease even had that name. In the eighties, everything changed ... a new disease came to light. Homosexuals, sure to have fewer problems than heterosexual safe sex, were the first humans who were massively disease diagnosis. They soon discovered that the disease was actually a virus that is transmitted by blood and attacking both heterosexuals and homosexuals. In fact its impact on communities of drug users who shared needles was very high. However, due to social conditioning and propaganda of the time, the disease was known long pink like the plague. Many of these prejudices still remain today.
Knowing all this, we have to move now to the nineties to objectively judge this film. At that time AIDS was still in his early years of study. Their mortality was high. And being a person with the disease will automatically crossed out of society, making the infected nearly died in life. To underline this discrimination at the beginning of the decade to tolerate homosexuals are much less than now. And if it was found that in addition to being sick, you were homosexual, the consequences were dire. Besides all these above points have to highlight one of the merits of the film. Today it is very common to see productions where homosexual love shown factly. But at that time the most common reaction to these scenes was strong hatred and repulsion

The Tiger and the Snow review

I liked. I thought to go see a movie lacking, without much importance and I found a great film, full of strength, anger and above all a moral and acidic criticism of government Bush and the war in Iraq.
After the great "Life is Beautiful", comes to the Spanish film by Benigni (since "Pinocchio" is unprecedented among us) who achieve registration without changing blend seamlessly and as said earlier in the film comedy paced drama and an excellent soundtrack, also very similar to the movie trioscarizada.
Reno's presence gives dynamism to the action, which appears mostly Benigni and Braschi, whose presence fills the screen alone.
The script is almost perfect and proper development. However, note lack a script far more witty and ironic and especially poignant as once was "Life is Beautiful". But also good to get one like that took more than 100 years since the invention of cinema, so in just 8 Benigni brings another movie good, not perfect, which does not know whether to give it an 8 or a 9. I was reluctant to give an envelope, and would match mitiquísimas classics and movies, so maybe over the years ...
After the great "Life is Beautiful", comes to the Spanish film by Benigni (since "Pinocchio" is unprecedented among us) who achieve registration without changing blend seamlessly and as said earlier in the film comedy paced drama and an excellent soundtrack, also very similar to the movie trioscarizada.
Reno's presence gives dynamism to the action, which appears mostly Benigni and Braschi, whose presence fills the screen alone.
The script is almost perfect and proper development. However, note lack a script far more witty and ironic and especially poignant as once was "Life is Beautiful". But also good to get one like that took more than 100 years since the invention of cinema, so in just 8 Benigni brings another movie good, not perfect, which does not know whether to give it an 8 or a 9. I was reluctant to give an envelope, and would match mitiquísimas classics and movies, so maybe over the years ...

The Sitter review

Mediocre comedy that the great Jonah Hill saved from total disaster to make it a passable product. Children also help the function to be entertaining as they are fairly well characterized. The biggest problem is the script and the situations that occur, as they try to be funny without being able to get it, and that's the worst thing that can happen to a comedy, and that they have been left with resorting to profanity or sexual jokes to liven up the show.
For his part thanked the small role that Leon de 'Curby Your Enthusiasm', as it is to see it and break out laughing. In short, a film mediocre, but for a boring summer afternoon not far out of tune. If you want to see a movie about a crazy night in NY I recommend 'After Hours' Scorsese teacher.
For his part thanked the small role that Leon de 'Curby Your Enthusiasm', as it is to see it and break out laughing. In short, a film mediocre, but for a boring summer afternoon not far out of tune. If you want to see a movie about a crazy night in NY I recommend 'After Hours' Scorsese teacher.

Mulan review

Mulan is one of the most epic classic and atypical Disney, first because it seems to appeal to a more adult audience, featuring the exploits of a hero in the army and in the battle, secondly because a little resignation enormous charisma characters to which we are accustomed Disney classics, by enhancing the history and majesty of the tape.
However, the touch of humor, you can not miss in any classic, bring the dragon Mushu and Mulan's fellow soldiers will cause us many laughs, unpayable training sequences, although generally not the most hilarious classic . The Oscar-nominated soundtrack is another strong point of the film and follows up perfectly from the battle of life at home Mulan.
Surely, few placed in the top positions in their personal ranking Disney classics, but what is clear is that the film has a more pleasant viewing without excessive sentimentality songs or even a redundant love story, but telling a beautiful story of adventure and personal growth with excellent animation, several emblematic moments and colorful unsurpassed.
Best: Mulan training.
Worst: the enemy does not go down in history as villains.
However, the touch of humor, you can not miss in any classic, bring the dragon Mushu and Mulan's fellow soldiers will cause us many laughs, unpayable training sequences, although generally not the most hilarious classic . The Oscar-nominated soundtrack is another strong point of the film and follows up perfectly from the battle of life at home Mulan.
Surely, few placed in the top positions in their personal ranking Disney classics, but what is clear is that the film has a more pleasant viewing without excessive sentimentality songs or even a redundant love story, but telling a beautiful story of adventure and personal growth with excellent animation, several emblematic moments and colorful unsurpassed.
Best: Mulan training.
Worst: the enemy does not go down in history as villains.

The Divide review

The film was shot in chronological sequence accurate, considering that all the characters should be losing weight gradually.
